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A fast, rules‑lite D100 roleplaying system designed for quick, engaging freeform PvE RP combat.
Each character has three stats: ATK, DEF, and HP.
You have 10 points to allocate to these stats. Each point increases a stat's score by 10. HP starts at 10, ATK and DEF start at 0.
Combat alternates between teams, the Player team and the NPC team. The GM decides which team goes first.
Players may choose Attack or Support on their action turn.
Target a valid enemy listed by the GM. Roll D100 + ATK. Compare your score to Damage Check (DC) set by GM:
Choose 1 of the following:
Skip this turn in PVP; alternate Action turns instead.
The GM states which NPCs are attacking and who they are hitting. Roll D100 + DEF. Compare your score to the NPC's Attack Power (AP) set by GM:
While intended for PvE, BURpS does support PvP. Player teams take turns being the Attacker and the Defender. Defenders roll D100 + DEF to set the DC for attackers. Attackers perform Player Action Turn as normal. Players can amicably work out which team goes first. If players cannot decide which team goes first through amicable discussions, both parties should logout and learn how to act like adults.
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