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bleyjo

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Registered:
4 months ago
Last Seen:
3 months ago
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Minecraft
bleyjo

Latest Posts

3 months ago
Morrgen

Morrgen

 

In the old world, Morrgen was a gravedigger. They were good at it, unbothered by the work, and had developed a quiet devotion to the Grey Lady through sheer proximity to death over the years. 

When the exodus occurred, Morrgen went with everyone else. The chaos of it suited them poorly, having always preferred the company of the dead to the living. Now in unfamiliar lands, they've started doing what they've always done. There are never a shortage of bodies that need burying.


Morrgen has a small, simple appearance. They stand at just a smidge over 1 metre tall, with their most noticeable feature being their thick braided hair and their purple eyes. They often hide under a large black poncho, which looks like it would be better suited on a normal human. A keen eye could spot tattoos filling out most of Morrgen's left arm - symbols notably devoted to the Grey Lady. 

 

3 months ago
Bleyjo's Universal Roleplaying System

A fast, rules‑lite D100 roleplaying system designed for quick, engaging freeform PvE RP combat.


STATS

Each character has three stats: ATK, DEF, and HP.
You have 10 points to allocate to these stats. Each point increases a stat's score by 10. HP starts at 10, ATK and DEF start at 0.

COMBAT FLOW

Combat alternates between teams, the Player team and the NPC team. The GM decides which team goes first.

PLAYER ACTION TURN

Players may choose Attack or Support on their action turn.

ATTACK

Target a valid enemy listed by the GM. Roll D100 + ATK. Compare your score to Damage Check (DC) set by GM:

  • If roll < DC → 1 DMG.
  • If roll ≥ DC → 2 DMG + 1 extra DMG for every 10 points above DC.
  • Roll of 100 → Double total damage.

SUPPORT

Choose 1 of the following:

  • Restore an amount of HP up to your maximum HP, spread across anyone in your team.
  • Roll D100 + HP and add the result to another player's Attack roll this turn.

PLAYER DEFENCE TURN (NPC ATTACK TURN)

Skip this turn in PVP; alternate Action turns instead.
The GM states which NPCs are attacking and who they are hitting. Roll D100 + DEF. Compare your score to the NPC's Attack Power (AP) set by GM:

  • If roll ≥ AP → 0 DMG, or take half the damage (minimum 1) that an ally would have taken, and they take no damage.
  • If roll < AP → 1 DMG + 1 extra DMG for every 10 points below AP.
  • If roll = 1 → Double total damage taken.

PLAYER VS PLAYER

While intended for PvE, BURpS does support PvP. Player teams take turns being the Attacker and the Defender. Defenders roll D100 + DEF to set the DC for attackers. Attackers perform Player Action Turn as normal. Players can amicably work out which team goes first. If players cannot decide which team goes first through amicable discussions, both parties should logout and learn how to act like adults. 


Made by Bleyjo. Contact me here:

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