The title is a little bit of a misnomer. It isn't really entirely freeform. However, consider the following rules the only hard restrictions on your roleplay:
- You cannot kill or incapacitate someone in one emote. They must be given clear, actionable opportunities with which to interrupt a killing blow before it lands.*
- You cannot contradict existing canon.
- If your character is exceptional in some way, you must be able to justify why.**
- When two characters are in contest and it isn't clear who should win, the character who sacrificed more should be the one to succeed.
- Meet other people where they're at.***
If this goes terribly wrong, then we'll change things.
*Examples of good conduct in this regard that feel like killing someone in one emote include...
- Roleplaying an extended sequence where your character is sneaking up on someone before landing a fatal blow.
- Having your character engage their target in dialogue (while foreshadowing that they are in danger) only to lure them into a false sense of security before striking them.
- Spending one or more turns visibly and obviously drawing on magical power that is then released in a single powerful blow.
**Such as...
- My character has an enchanted sword. Why? Because I found a blacksmith and a wizard and we roleplayed out making the sword for me.
- My character is an amazing swordsman. Why? Because he squired under a famous knight for several years.
- My character is a blacksmith. Why? Because he was taught how to be a blacksmith by a different blacksmith.
***Examples of applying this rule would be...
- This player's character has never done anything but be helpful and vibe at the tavern drinking tea. Don't have your character behave like a violent psychopath toward them unless the player enthusiastically consents.
- If conflict makes you uncomfortable and you would be unhappy if another player won in a fight against yours, don't play a character who rattles their saber and looks to pick fights.
- If someone decides to make a settlement out in the world where they have decided to reject the premise of gritty realism and have instead built their entire town out of gingerbread (and that bothers you), don't go there and start trouble.