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LANTERN UNLIT
Still and stagnant waters
Always will give way
To rot, corruption, and disease.
This serves as an introductory experience to LANTERN events, which I will run on a regular basis.
In short, the premise is to defend a Lantern against the influences of invading enemies.
A standard run ends after completing three waves, with the difficulty increasing slightly each wave.
After the third wave, the party may choose to push further. Though, be warned,
The difficulty of each wave beyond the third increases significantly but the rewards also become better.
While LANTERN events are Combat-oriented, I have added ways for non-combatants
to meaningfully contribute to defending a Lantern. Each wave will have objectives such as
Puzzles, Capture The Flag Objectives, Fetch Objectives, and more.
I will be receptive to feedback and thus it's possible some mechanics change. Please bear with me!
With that out of the way:
Party Size [5 max.]
[5/5]
Glory @Tomtomgags
Rowena @SkelepunBeanie
Elowynn @celesteqiine
Folio @Bart_The_Bard
Lucian @Sekcii
Reserves
Titania @Cho
Art Credit: Calder Moore
Glory will join!
(Tia will go in the reserves)
Rowena would like to tag along
Elowynn will come along
I'd like to sign up with Folio Sharpspit, though he's not a combat character, unless you count shooting poison darts with a blowpipe from the safety of some bushes :P also; what time is this?
Lucian !