Internet Explorer is not supported. Please upgrade to a more modern browser.
Goodwill: 21
Wealth: 0
17/05/2026 +1 GW for attending [A Ghost Ship Run Aground], +1 GW for getting possessed
17/05/2026 +1 GW for attending [A Ghost Ship Run Aground], +1 GW for getting possessed
20/05/2026 +1 GW for attending Dragon event
20/05/2026 +1 GW for losing a fight to @chimp, witnessed by @EmberSprite
21/05/2026 +1 GW for attending Retro event
24/05/2026 -3 GW +1 GW for -̷̮̆̈-̷͇͐-̶̜̊-̶͙̆͝-̵͖̂-̸̨̻͆́-̶̱̎̌-̴͕̌̃-̶̩̺̿-̷̜̤͑̃-̵̹̺̑-̵̮̦͛̌-̷̠̥͐-̴̹̔͆-̷̹́͜͝-̵̪͂̚ͅ-̶̹͂-̸̝͗-̸͓͘
25/05/2026 +1 GW for private event, +3 GW for injured that will minorly affect rp for a few weeks.
28/05/2026 +2 GW from getting arrested (I'm not a loser! Screw you Blarg!!)
28/05/2026 +1 GW from reputational damage
30/05/2026 +1 GW from Bart event
02/06/2026 +2 GW from Bart event
02/06/2026 +6 GW from possessed in a way that will be an incredible ordeal to overcome
[03/06/2026] +1 GW {Greta's Predicament}
[04/06/2026] +1 GW from Blarg impromptu event w/ Geormorren and Melarue
[05/06/2026] +1 GW {A smell from the well}
[06/06/2026] +1 GW {Clotting Sin}
[07/06/2026] -5 GW from Artifact
[07/06/2026] +1 GW from hunting Ash Hounds
[09/06/2026] +1 GW Skittering Rescue
[11/06/2026] +1 GW Morass
[12/06/2026] +1 GW Gillsmouth raid
[12/06/2026] +5 GW invited EldritchDescent to the server and he attended an event
[14/06/2026] -10 GW to fademoss plantation institution
[14/06/2026] +1 GW To Find a Cure
[14/06/2026] +1 GW possessions destroyed
[15/06/2026] +2 GW Morass II
[20/06/2026] +1 GW The Silver Gala
[22/06/2026] +1 GW Inferno
[23/06/2026] +2 GW Lust at First Sight
[28/06/2026] +4 GW Crystal Bear
[30/06/2026] +3 GW Who's for Dinner?
[15/07/2026] +4 GW From Spore to Cure
[16/07/2026] +3 GW Why They Chose Gillsmouth
[17/07/2026] -3 GW Sparked into Formistry
[03/08/2026] -15 GW on tomtom institutions
Pacts completed: 7
Artifacts:
> The Warrior's Ring
> A dark, glossy ring etched with Infernal runes that always glow dully. Whilst worn, the wearer finds their emotional state to be unstable, prone to lashing out and being reckless. They do however find that they're able to survive flesh wounds, as the damage wrought by slashes and stabs sears closed within moments of the wound forming. This is incredibly painful, but if they are otherwise immune to pain or only suffering a few injuries, they can push through it. They will find that the more the ring heals, the more of their humanity they seem to be losing, little by little.
> Eye of Nya'gu
> When using Nya'gu's eye in place of one of your own, locking eyes with another becomes much more enthralling to those whose gaze you snare, which can be useful in persuading others of your will.
> Infernal Gauntlet
> Once worn, the metal sears into the flesh of the hand and remains there. The dark metal is streaked with lines of red and orange hues, and it smoulders and emits heat at all times. Touching or holding flammable material ignites it within a few moments, and the hand itself is able to withstand heat such as holding hot coals. Should the gauntlet be exposed to icy temperatures, it shatters, breaking the hand in the process and unleashing the demon within.
Journeyman - Cogimancy
Journeyman - Evicism
Journeyman - Formistry
Journeyman - Animancy