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Kurzik

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Registered:
5 months ago
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21 hours ago
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Minecraft
Kurzik

Latest Posts

12 days ago
The Source [September 9th, 7-8PM GMT]

Delta

THE
S O U R C E

The people seek answers to the sound of the great thunderous boom heard days prior. It is expected that nothing good can come of it.

-

[This is an investigation event. Violence, death, and disaster are possible if the wrong paths are taken.]

Type; Public
Date; Wednesday 9th September
Time; 7-8PM GMT pending the children

[Art Credit; https://www.artstation.com/artwork/zPe2zZ]

13 days ago
[Fortress] Abyssal Reach

Finished an institution!! : ) More to come.

3 months ago
Elz Chars [Goodwill Log]

Lacuna

16th June; Gained 2 Goodwill from a Gillsmouth event.

24th June; Gained 1 Goodwill from a Gillsmouth event.

28th June; Gained 3 Goodwill for DMing a Crystal event.

29th June; Gained 1 Goodwill for progressing to Stage 2 of the Mysterious Malady.

11th June (ish) ; Gained 1 Goodwill for DMing.

4th September; Gained 3 GW from Gillsmouth event.

Total: 11

4 months ago
Demonic Courts

THE NIGHT STAR

Mistress of the Stars, Gateways, and the Otherworld

=][=

[ Generals ]

N/A

Melarue served Dranoden, the Night Star, as his loyal General up util his death to the weapon of Grief. There she took his title and what he left behind and returned from his plane of ascension, to do her bidding within the mortal world unrestrained by any keeper.

In terms of aesthetics...

All Pactbound take on an initially subtle appearance, from paling skin with darkened veins to eye shifts into black or teal hues. Horns begin to sprout marked with teal runes. The more they ascend into the ranks, the more otherworldly they become. 

Servants of The Night Star get…

Otherworldly Arsenal; They’re able to pull forth into being a weapon, blackened with motes of smoke and starlight. It can be any mundane type, polehammer, sword, spear, or bow for example. It will vanish if out of their hand for too long.

Knights of The Night Star get…

Demonic Ascension; Their bodies are stronger, tougher, bigger. They’re more resilient to damage and able to shrug off minor injuries with ease as their flesh knits itself back together. They do however gain weaving Infernal markings over some parts of their body, denoting their lineage.

Courtiers of The Night Star get…

Starlit Wanderer; They are able to mark and connect up to three paired gateways, creating passageway between them. They only work during the twilight hours, however, becoming inactive during the day. 

The Night Star may offer, as part of her pacts…

Flight. The ability to sprout large demonic wings from the back, to give moments of flight with effort and to glide with less.

4 months ago
The Living World: Flora

[ Trees & Shrubs ]

COMMON

TBA



UNCOMMON

TBA



RARE

TARWOOD - EXTINCT

Source/Location: The rough and craggy mountain sides of the Ashlands, which are now lost.

Description: Birthed from the lifeless stones and molten pits of the Ashlands by the eccentric entity known as Strange. This wood is dense and has dark, rough bark. The tree imitates death, appearing to be a lifeless and brittle lifeless tree. Beyond the bark, the wood is even darker, and is rich in a dark, inky ‘sap’ that stains the wood.

Traits/Abilities: Tarwood is incredibly resistant to flame, but is likewise incredibly conductive to heat. The wood itself will reach hot temperatures, hot enough to burn flesh, before it sets aflame and crumbles.

ARCHBLOSSOM TREE - EXTINCT

Source/Location: Once in the heartlands of the old continent. It is now lost.

Description: An amazing tree of miracles, with a gorgeous teal wood with light coursing through it. Its leaves resemble white marble feathers that never seem to drop from the tree naturally. Fruit is born, sometimes.

Traits/Abilities: Leaves fall for those good of heart and intention, but also brave warriors, defenders of those innocent. Blessed by these leaves can be crafted by skilled artisans into armor, or jewelry, and the armor is only as strong as it is, as long as its wearer bears the will to go on, to brave the dark in defiance of terrible odds. Can be gifted to those of similar character. The armor becomes brittle, fragile, in the ownership of those with malice, and evil in their heart. Can only be made into a scale-mail pattern.

The blessed fruit. A fruit that, if eaten on its own, gives minimal, but beneficial effects. Where seeds would be lies a single, fragile crystal in the center of the fruit, teal, and swirling with life, love, and innocence. Given to those of non-violent nature and care in their heart. Skilled alchemists or craftsmen can make use of this.

MIRRORWOOD

Source/Location: Only in the deepest wilderness.

Description: A small tree seemingly made of silver, sprouting from rough cracks in stones. Its wood harbors a clean, reflective sheen. Despite being named a tree, this plant is composed mostly of long, dense, growing fibres of a bright silvery make. These fibres create a brilliant continuing spiral up the trunk of the plant. They are extremely strong, flexible like string, and can be woven into clothing, or bowstring. The fibres dull only slightly when the plant is harvested, if it is harvested. Rare and coveted, it is often used as a decoration by nobles in small pots about their home, as the Mirrorwood seems able to survive without much direct care.

Traits/Abilities: Plants that spend most of their time in the sunlight, and are treated with intense care, will grow, over time, producing thin streams of silver fibres that can be plucked and harvested. Only the narrowest of weaponry can pierce woven clothing, such as bodkin arrows, rapiers, estocs, and other weapons of similar make.

A Mirrorwood tree can be corrupted, by piercing the flesh of the plant with a shard of Volatile obsidian. Those crafty and wealthy enough can sacrifice the plant to the Obsidian. The volatile nature assaults the mystical fibres of the plant, calcifying them in entropic darkness. These threads become vantablack strings of silk. Those crafty enough in tailoring can make use of these crafts. Though one would be lucky to have enough to craft a mask, let alone a full cloak. The properties of these silk not only shroud the wearer by a perfect blackness, but it seems to block Arcane spells of a certain nature, those that try to infiltrate the mind or soul of the wearer. Furthermore, due to its dark nature, those shrouded by a cloak of this coveted material can blend in almost completely in dark conditions. 

EIZHOLZ

Source/Location: The frozen, bitter North.

Description: The tree of ice. A spectacularly resilient tree that bears no leaves, but has deep reaching roots that pierce the icy mountains and wastelands. Its surface wood and trunks are often harvested for their supernatural properties. The wood, when it is living, is a healthy, icy blue. It grows in ways that resemble jagged stone, and ice. When it is harvested, it dulls, and becomes grey, but is achingly cold to touch with bare hands.

Traits/Abilities: The wood cannot heat up, burn, or ‘melt’ by any natural means. Extremely durable, the wood returns to shape, if it retains most of its structural integrity (i.e. it isn’t split in two depending on the craft) and is placed in an ice bath overnight. The unique fibres of the wood seal together.

A heavy wood in comparison to other natural woods. Arrows benefit from the weight and durability the wood provides as arrow shafts. But is durable like icy stone. Its sap can be mixed into weapon oil to allow mundane materials to survive better in bitter cold scenarios. The sap can also be applied to skin directly, a powerful coolant. Turns a warm summer day into a breezy autumn morning.

EIZHOLZ ROOT TIPS

Source/Location: The frozen, bitter North.

Description: A mystical object from the Eizholz tree. Found deep underground in minimal quantities, this root tip can be harvested and crafted into narrow arrowheads, and rarely, large enough to craft small blades.

Traits/Abilities: Harboring similar qualities as the Eizholz wood, this wood instead remains dangerously cold to the touch, and is more like stone in composition. Flesh will freeze and become frostbitten within mere seconds of physical contact with the material. Crafts must be designed to protect the user from this dangerous chill. Like Eizholz wood, the root tips are extremely resilient, but not indestructible. If the craft is not completely destroyed or severed in any way, it can be chilled in an ice bath to repair itself. Though the Root Tips can repair themselves within seconds.

IRRUT - EXTINCT

Source/Location: Unknown.

Description: A horrendous product of unnatural alteration with wildlife. A medium-sized tree, composed entirely of spiraling, muscle-like tissue. The branches can be harvested and pressed into shape.
Traits/Abilities: Once the wood is ‘cured’ into its shape, it becomes extremely flexible. However, intense force is needed to bend or pull the wood, and the wood will violently pull back into its cured shape when force is applied to it. Bow and crossbow limbs benefit tremendously, creating bows with incredible force behind their projectiles.