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Halvar
Halvar grandfathered in Chasm, his sidearm "Seaglass", his scorpion chiton armor and his machanite roundshield. Also some other random insignificant bits and bobs.
+1 for being under 6'
+2 for attending and sacrificing in Bart's event
+5 for kicking Jacque's ass
+2 for stepping foot on a haunted boat
+3 for investigating squid creature at Retro's event
+2 for DMing
+4 for fighting gnomes at diminutive size
+2 for figuring out the gargoyle mystery.
+2 for Dming
+3 for getting his ribs broken and needing to spend a significant amount of time to heal
+1 for attending snake event
-22 for creation of an artifact
(5 Left)
+7 for Gilsmouth hell events
Echo:
+3 for discovering bears have paws AND hands
+2 for DMING
-5 for Summoning Attempt
+1 for Event Attendance
Halvar!
Halvar Varyn
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Name: Halvar Varyn
Titles: n/a
Nicknames: Hal, Immovable
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〘 KEY INFORMATION 〙
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Age: 24
Gender: Male
Race & Culture: Human // Northerner
Homeland: The Talon Isles
Profession(s): Smith - Armor and Small Munitions |
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〘 PHYSIOLOGY 〙
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Description: A young man whose body has been tempered from the harsh lifestyle that he lived before moving to the mainland and continued to live as a laborer. Halvar has grown into an average sized man with broad shoulders and a densely built frame. He is by no means cut, but practical muscle adorns his bones. He has strong features, a crooked nose, and his ear carries a thick golden loop for an earring. The most eye-catching features upon this young man are a brand that falls upon his left palm and scarring along his face.
Height / Weight: 5'11'' / 220lbs
Hair: Halvar's charcoal brown hair sits in windblown, short locks on top of his head. The sides of his head are shorn short.
Eyes: Halvar's eyes are a dull earthen mix between hazel and green. |
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[Curse] Purity's Mark. Characters who bear this curse are physically harmed by direct sunlight, including artificial sunlight summoned by artifacts or divine spells. It is a pain about on bar with burning one's flesh on a candle's flame; sharp and surprising at first, then only worse from there. While under direct sunlight, these characters cannot cast arcane spells. These affects only apply for direct sunlight. Overcast days do not bother them. They can bear indirect sunlight fine, and may thus mitigate the effects of this curse through hoods, parasols, heavy clothes, etc. If they prepare magic to block sunlight, their magic can even block it, but once touched by direct sunlight they cannot cast or maintain spells until they are out of it again.
Halvar!