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Halvar, please!
Echo please!
Halvar
Halvar grandfathered in Chasm, his sidearm "Seaglass", his scorpion chiton armor and his machanite roundshield. Also some other random insignificant bits and bobs.
+1 for being under 6'
+2 for attending and sacrificing in Bart's event
+5 for kicking Jacque's ass
+2 for stepping foot on a haunted boat
+3 for investigating squid creature at Retro's event
+2 for DMing
+4 for fighting gnomes at diminutive size
+2 for figuring out the gargoyle mystery.
+2 for Dming
+3 for getting his ribs broken and needing to spend a significant amount of time to heal
+1 for attending snake event
-22 for creation of an artifact,
The Blood of Ice Floes - Angelic Artifact
Through a profane ritual, Halvar has bound the elemental Zig'draxxan into his blood. At will, he can call upon the primordial right the royal elemental holds. If Halvar perishes, his body is destroyed by Zig'draxxan, free to do what he wishes.
Primordial Mandate
At the beginning of the day, Halvar may choose one elemental within his retinue to act as a ward. Halvar will grant that element's favor for the day. They all provide some aspect of protection against their nature as well as these boons.
The King's Tongue
Halvar may issue a command to a natural phenomenon. He can command a lesser elemental to do his bidding based on the royal decree flowing in his blood. Up to the effect of an adept tier spell. Once per day, Halvar can charge this effect to be up to a master tier spell.
The Blood of Ice Floes
Halvar's veins harden in an instant as the air surrounding Halvar freezes. For one insance, activating upon a breath, Halvar can not be moved nor wounded. The world must move around him. Anything that strikes him upon this moment is flooded with the ice of the first winter, instantly frostbitten. As a result, Halvar remains frozen until wreathed in flame or one age elapses in his location. In this state, any who attempt to touch or move Halvar suffer from severe frostbite.
+7 for Gilsmouth hell events
+1 for elz event
+1 for Glory's meeting
+4 for Astal's Event
+1 Murmur's Blade
A viciously keen and slender sabre. Its blade is flawlessly black as is usual for lachrymian weapons. Whenever blood is drawn with this weapon, the wielder may telepathically speak up to one sentence into the victim's mind.
+10 player tax
(28 total)
Echo:
+3 for discovering bears have paws AND hands
+2 for DMING
-5 for Summoning Attempt
+1 for Event Attendance
+ 2 for event and being evil
+10 player tax
+ 13 goodwill for being unraveled and being shown the unmaking of the known world. (Elz event)
(26 total)
Halvar!