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The Lawbringer
Goddess of the Hunt, Law, and Wisdom.
Bow and knife. Tooth and claw. Words and wisdom. Theodra, had her warning to the rest of the Pantheon been heeded, would perhaps have prevented the disaster that saw the great scattering of the gods and usurpation of the Pantheon by Jishrim.
But no matter. The ancient enemy has risen again, and the hunt now extends far beyond the borders of wold and wild.
Confrontation With the Daughter of Grief. Theodra joined the battle personally, but fought from afar. Very far. Arrows like the trunks of ancient redwoods careened from the heavens, and always landed precisely at their mark. Every natural creature with claws to scratch or fangs to bite turned on the enemy, and the forests of the Eastern Kingdoms were the last realm to be conquered.
Confrontation With Skraag. Skraag wasted no time in claiming the continent on which so many had died. Theodra lingered just long enough to claim the remains of Ignis Synnove, which Skraag also coveted. They made battle, of a kind; in the end, Theodra escaped with Ignis’s remains, and her life.
1. Allow no land or place to conquer you, but be able to range freely anywhere the hunt takes you.
2. Cultivate order where and when you can.
3. Let wisdom guide you, but know that to seek enlightenment for its own sake is to always be unfulfilled.
4. Hunt the enemy to extinction.
Theodra wants her faithful to…
Mentor others in the faith. Find an unblessed person, and mentor them through the process of becoming first an initiate and then an acolyte.
Unite others in alliance. Whenever two or more communities unite into one as a result of the Theodran’s influence, that qualifies. If the communities were hostile beforehand, that counts as double.
Hunt threats to civilization. Whenever a senseless monster that could threaten an entire community is destroyed, gold star.
Theodrans can develop subtly animalistic features. Silver is a common motif with Theodran blessed, as it is with their god; silver hair, silvery white scars, and so on.
All blessed have the following ability:
Lawbringers. Theodrans have an innate sense for what they could say to get someone to do what they want, or if the person would be completely impossible to convince. This can range from a vague vibe, to the exact turn of phrase necessary, at the discretion of the targeted player.